TDM 001.2 SPRING
May. 21st, 2021 08:49 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TEST DRIVE MEME 001.2
What Will You Do Now, Traveler?

I. Greetings, Travelers.
You heard the voice, the song, the Call. You turned toward that voice and are falling, tripping through time and space, colors swirling all around you. You blinked.
You open your eyes to the great sprawling roots and unbending branches of the Tree of Harmony above you, looming across a twilight sky. You look around to find yourself in an open roof auditorium. And you are not alone. Others are there, waking up just as you are when figures step from around the tall stark columns circling the center of the room.
”Greetings, Travelers. The Sentinels of Restoria welcome you to our Greenhouse of Unity. The Devourer comes for us all and we must bond our worlds to save them. We cannot save your worlds without your help.”
Your guide will lead you down a long staircase to another area of the Greenhouse’s compound: the Hall of Travelers. There you will be told what to expect of your time in Restoria, of the impending cosmic threat of the Devourer and the corrupting influence of the Enders, and the importance of strengthening this world in order to save yours. If you accept, you will select a House: Stone or Cloud. Your House will provide benefits to you to help you in your new role, should you choose to accept it, including your choice of communication device and guidance in your spiritual training.
If you need additional time to consider, you will be given leave to rest there in the Hall itself on one of the many comfortable cots provided for your rest period. Simple vegetarian meals are on offer, and Travelers are allowed to wander the public areas of the Greenhouse, such as the Grand Hall and Conservatory, or to peruse the Shop and its small library. Maybe others will need time just as you do to think about the serious decision you are undertaking.

II. Fun and Games
Those that choose to stay will be led to common area of the Travelers' Dormitory for yet another orientation: this time, on how to use your brand-new communication devices! More specifically, how to play children's games on them. The mastery of Restorian magitech requires mental focus, and that takes practice. After an invigorating demonstration of a new-age holographically displayed twist on tic-tac-toe, Pictionary, marbles, Pong, or any other game one could complete indoors in relative safety, Restorians will leave Travelers to practice amongst themselves. Successful players will be able to graduate to increasingly more challenging games, like chess or shogi!
It might feel strange to play classic games on an alien device, but whatever you can imagine, your device can replicate it in gently glowing 3D. Perhaps you'd like to introduce a new acquaintance to a pastime of your childhood?
Those who suffer from wandering minds take heed, however. Instead of fun and games, amateur users of communication devices might find the darned thing broadcasting their innermost thoughts - no matter how deeply buried or fleeting - for all to hear and/or see. Hopefully you weren't thinking of anything embarrassing... or inappropriate. Or rude!
Especially if that happens to be your future roommate...

III. Can't We All Get Along?
Starlight help you if you do utter something rude or untoward that provokes a fellow Traveler, because any unpleasantness or fighting will be swiftly interrupted should any Sentinel overhear! Restorians will explain that discord and disunity is not welcome on this world, but they will not forgive Travelers for their ignorance. No, any sign of disagreement will be swiftly "corrected" in the traditional method...
Meaning that those witnessed instigating or participating in an altercation by a Sentinel will be tied together by the hands with magical bindings that cannot be undone until all involved parties either reach a genuine agreement, or offer their heartfelt apology for the offense - at which point the bindings will unravel, assuring all onlookers of peace at last.
In extreme cases, such punishments have been known to last for entire sun cycles.
IV. Test Quest!
Reward: 💎💎 Reore, roll for Ground Mount
Skills Required: Hunting/Tracking, Combat, Purifying Magics, Healers
Skills Gained: Combat, Native Fauna
Expires: Next TDM [ Fall ]
Skills Required: Hunting/Tracking, Combat, Purifying Magics, Healers
Skills Gained: Combat, Native Fauna
Expires: Next TDM [ Fall ]
A full sun cycle has yet to pass before every Traveler's communication device suddenly beeps and vibrates in unison. A 3D projection, translucent and softly glowing, appears from each amulet or bracelet, showing the placid face of a Sentinel as he speaks. His words appear on a light blue hologram screen in real-time beside him. Although his expression is calm, his deep voice carries a hint of tension.

⚠ All Travelers
Greetings, Travelers. We have received word that a herd of Lost beasts have entered the compound from the Umbral Forests. These animals are aggressive and seek to destroy our operation here. These are unusual circumstances indeed and we are unprepared to counter their attacks.
Until aid arrives from the Houses of Cloud and Stone, we are counting on you, Travelers. We seek combatants, trackers, healers, and those gifted in the purifying arts. Every effort helps.
Until aid arrives from the Houses of Cloud and Stone, we are counting on you, Travelers. We seek combatants, trackers, healers, and those gifted in the purifying arts. Every effort helps.

Close in near enough, and the Elk are not hard to find. They will fearlessly charge any Traveler on sight, luminous eyes wild, aiming to gore them with their foliage-covered antlers. While it may be difficult to cut through the vines and foliage to reach their skin, if felled, their bodies will dissipate into a foul ooze that may cause nausea upon being touched. If trapped, they will be collected by teams of Restorians upon your contact.
Whenever possible, a combatant Traveler will be paired with a support such as a healer, but these are urgent circumstances and some exceptions must be made. Those who are too injured to continue after facing off with a Vine Elk will wake up (perhaps in the company of other injured Travelers) beneath the Tree of Unity, with temporary dizziness and headache. Damage taken will be healed, but the aches will continue for a day or two.
🎲 Optional Roll
Are you brave enough to roll the dice? Rolls are not required to participate in a quest prompt, but some items are available only through a successful roll.
Characters with purifying magics or strong spiritual empathy may add +2.
Roll
Result
1 - 3
Uh oh. You've stumbled across the mother of all Vine Elk and you don't stand a chance. You'd better run - or else eliminate it before it eliminates you.
4 - 8
Success! You're able to subdue the beast without grievous harm to yourself or it. Try not to brag too much.
9 - 10
Oh? Once trapped, the previously raging Vine Elk seems calmed by your presence. After it is purified and restored by the powerful native magic of the Restorians, the creature seeks you out, refusing to leave your side!
Perhaps you'd like to make use of the stables?
Perhaps you'd like to make use of the stables?
NAVIGATION