Player Info Handle: ed Contact: PM to this account. I have a discord handle, but I have friend requests locked to server members only. So unless Restoria gets a game chat, you'll need to let me know if you want to use discord so I can arrange things.
Character Info Name: Goroket (Goro) Age: 37 Species: Lizardfolk (D&D)
Setting Goro hails from a Dungeons & Dragons fantasy setting that is sort of vaguely European Renaissance/early Age of Sail. Some cultures have gunpowder and printing presses and feudalism is generally out of fashion, but older styles of gear and combat (particularly augmented by magic) have not yet been entirely replaced by early firearms.
(I keep a lot of the setting non-specific when I play him, as I'm open to stapling settings together if other D&Ds are interested. As long as dwarves exist, gods exist, and I can do my own thing with lizardfolk worldbuilding (in particular I don't use the "they're inherently amoral and emotionless" thing 5e added), Goro's flexible.)
Background/History Goroket was born to the Bitten River people, a small nation in the wetlands no less territorial than most lizardfolk communities but with a somewhat warmer view of things like written language, advances in tools and craftsmanship, and not eating people just for looking at you funny. But they still had insular tendencies and did not develop new arts as quickly as others in the outside world, and one friendly, idealistic acolyte of the technically-dead lizardfolk god of civilization was increasingly taken with the idea that his people could become more than they were - if only someone would reach out and work to forge better bonds than they had. And so he did.
He has since been many years an adventurer, though much of it was scattered odd jobs and local villains and he has never saved the whole world. He has particularly worked to build trade agreements and diplomatic ties, valuing these things far more than personal wealth or glory, and at times acted for no reward at all simply because it was the right thing to do.
CR Wishes -As mentioned above, I'm up for merging with compatible settings and working out shared history if any D&D folk are interested. Goro is firmly Lawful Good, though, and there are limits to his tolerance of openly criminal/villainous party members.
-He is very much the archetype of the Chill and Friendly Big Guy, and will readily help strangers and serve as "cool uncle with lots of teeth" where needed. (That said, he isn't pushy with characters who don't seem to want help or friendship, so he's not the best match for types who are initially very hostile.)
-As a Forge cleric he is, in addition to a priest with magical abilities, also a blacksmith! He can't do full sci-fi engineering, but it's still a practical trade skill that might have some CR or plot hook uses.
no subject
Handle: ed
Contact: PM to this account. I have a discord handle, but I have friend requests locked to server members only. So unless Restoria gets a game chat, you'll need to let me know if you want to use discord so I can arrange things.
Character Info
Name: Goroket (Goro)
Age: 37
Species: Lizardfolk (D&D)
Setting Goro hails from a Dungeons & Dragons fantasy setting that is sort of vaguely European Renaissance/early Age of Sail. Some cultures have gunpowder and printing presses and feudalism is generally out of fashion, but older styles of gear and combat (particularly augmented by magic) have not yet been entirely replaced by early firearms.
(I keep a lot of the setting non-specific when I play him, as I'm open to stapling settings together if other D&Ds are interested. As long as dwarves exist, gods exist, and I can do my own thing with lizardfolk worldbuilding (in particular I don't use the "they're inherently amoral and emotionless" thing 5e added), Goro's flexible.)
Background/History Goroket was born to the Bitten River people, a small nation in the wetlands no less territorial than most lizardfolk communities but with a somewhat warmer view of things like written language, advances in tools and craftsmanship, and not eating people just for looking at you funny. But they still had insular tendencies and did not develop new arts as quickly as others in the outside world, and one friendly, idealistic acolyte of the technically-dead lizardfolk god of civilization was increasingly taken with the idea that his people could become more than they were - if only someone would reach out and work to forge better bonds than they had. And so he did.
He has since been many years an adventurer, though much of it was scattered odd jobs and local villains and he has never saved the whole world. He has particularly worked to build trade agreements and diplomatic ties, valuing these things far more than personal wealth or glory, and at times acted for no reward at all simply because it was the right thing to do.
CR Wishes
-As mentioned above, I'm up for merging with compatible settings and working out shared history if any D&D folk are interested. Goro is firmly Lawful Good, though, and there are limits to his tolerance of openly criminal/villainous party members.
-He is very much the archetype of the Chill and Friendly Big Guy, and will readily help strangers and serve as "cool uncle with lots of teeth" where needed. (That said, he isn't pushy with characters who don't seem to want help or friendship, so he's not the best match for types who are initially very hostile.)
-As a Forge cleric he is, in addition to a priest with magical abilities, also a blacksmith! He can't do full sci-fi engineering, but it's still a practical trade skill that might have some CR or plot hook uses.
Misc. /alligator noises